![]() ![]() It used to be every city would have the same basic composition of buildings and some would even max out all the possible buildings you can build. If your citizens start clamouring for whales or wine or silk it's worth going out and trying to secure that resource just to make them happy.īuildings take much longer to build. Once your empire is unhappy your production drops dramatically. No longer can you let your small cities wallow because unhappiness isn't affecting your big production cities. Making it independent from science is a great gameplay addition. This means securing a gold or silver mine is a huge bonus for your empire (and taking out your enemies is a great strategic move). This means you don't spam roads everywhere since you want to save on maintenance costs, making building a strategic transportation network essential to an efficient empire (in Civ 4 you'd simply build a road on every single tile). You can outright buy plots of land, buy units, buy off city states, and trade technologies. Gold is worth a lot now, it's really important. Civilization V is a much deeper, more difficult and better game than Civilization IV, here are some ways the series has improved. ![]()
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